유니티 Eventsystems.eventTrigger 사용 예시
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 using System .Collections; using System .Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class AttachmentScrollView : MonoBehaviour { [SerializeField] DataContainer data; [SerializeField] AttachmentImageGroup imgGroup; [SerializeField] Button none; [HideInInspector] public Image img; public Image testImg; AttachmentButtonGroup group; private void Awake() { group = GetComponentInChildren < AttachmentButtonGroup > (); } public void Initilize(AttachmentType type) { for ( int i = 0 ; i < imgGroup.images.Length; i + + ) { if (imgGroup.images[i].type = = type) { img = imgG