유니티 Eventsystems.eventTrigger 사용 예시

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
 
public class AttachmentScrollView : MonoBehaviour
{
    [SerializeField] DataContainer data;
    [SerializeField] AttachmentImageGroup imgGroup;
    [SerializeField] Button none;
    [HideInInspector]public Image img;
    public Image testImg;
    AttachmentButtonGroup group;
 
    private void Awake()
    {
        group = GetComponentInChildren<AttachmentButtonGroup>();
    }
 
    public void Initilize(AttachmentType type)
    {
        for(int i = 0; i < imgGroup.images.Length; i++)
        {
            if(imgGroup.images[i].type == type)
            {
                img = imgGroup.images[i].img;
            }
        }
        group.OnChange(data.GetData(type), img);
 
        var entryEnter = entryMaker(EventTriggerType.PointerEnter, OnPointerEnter);
        var entryExit = entryMaker(EventTriggerType.PointerExit, OnPointerExit);
        var entryClick = entryMaker(EventTriggerType.PointerClick, OnPointerClick);
 
        none.GetComponent<EventTrigger>().triggers.Add(entryEnter);
        none.GetComponent<EventTrigger>().triggers.Add(entryExit);
        none.GetComponent<EventTrigger>().triggers.Add(entryClick);
    }
 
    EventTrigger.Entry entryMaker(EventTriggerType type,System.Action<PointerEventData> act)
    {
        EventTrigger.Entry newEntry = new EventTrigger.Entry();
        newEntry.eventID = type;
        newEntry.callback.AddListener((data) => { act.Invoke((PointerEventData)data); });
 
        return newEntry;
    }
 
    void OnPointerEnter(PointerEventData data)
    {
        if(data != null)
        {
            img.enabled = false;
            testImg.enabled = false;
        }
    }
 
    void OnPointerExit(PointerEventData data)
    {
        if(data != null)
        {
            img.enabled = true;
            testImg.enabled = false;
        }
    }
 
    void OnPointerClick(PointerEventData data)
    {
        if(data != null)
        {
            img.color = Color.clear;
        }
    }
}
cs

 


유니티공식문서 링크

https://docs.unity3d.com/kr/530/ScriptReference/EventSystems.EventTrigger.html

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